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Game info |
| | Wings of Fury | | Genre | Shoot em Up | Developer | Brøderbund Software | Publisher | Brøderbund Software | Released | 1990 | Rating
| Graphics: | 7.0 | Sound: | 7.0 | Gameplay: | 6.0 | Overall: | 7.0 |
| Reviewed by | ndial | Wings of Fury is a multi scrolling action shoot 'em up game where you pilot your F6F Hellcat to fight at the Pacific Theater of War during World War II. The game was originally released for the Apple II computers and in 1990 was ported to the Commodore Amiga, DOS, Amstrad CPC and Commodore 64. In 1999, Wings If Fury was also released for the Game Boy Color. Note there's an alternative version of the game called "Wings". Wings was released for the Sharp X68000 computers in 1989 and in this game you fly a Zero fighter of the Japanese Air Force! |
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Review |
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STORY / GAMEPLAY The game is set on the Pacific Theater during the WWII and the goal is to defeat the enemies (the Japanese army) by destroying enemy bunkers, turrets and barracks planted in a series of islands and eliminate all the enemy ground forces either with bombs or with your machine guns. The game is a bit difficult to control as you must dive all the way down to shoot enemy troops. So you always have to be careful not to crash on the ground! You are also assigned to sink Japanese battleships, destroyers, and aircraft carriers. The available weapons to complete these objectives are some limited bombs, rockets and torpedoes (carrying only one at a time). Apart from the ground targets there are several enemy aircrafts to intercept you, so you gonna need some rockets at this occasion. Whenever necessary, you may fly backwards the screens to shoot the targets again and finish your destructive objectives. The game starts aboard the USS Warp aircraft carrier, as its main function is to provide air support.
GRAPHICS / SOUND The Commodore 64 version has some nice visuals with a few more details than the original Apple II. But for a C64 I would expect better animation as it is occasionally jerky and can negatively impact the difficulty level. I personally didn’t like the sky coloring (all in black) while the CPC version has a more proper color palette. This version's sound is good enough, with your aircraft's engine, gun firing and explosions (much like the CPC version).
GAMEPLAY SAMPLE VIDEO On our video below you may watch the Commodore 64, Amstrad CPC, Amiga and Sharp X68000 (as Wings) versions of the game.
The Commodore 64 version is at 00:21. | |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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| | Apple II (original version) |
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Hardware information |
| Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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| VIC20: 16-colors YPbPr palette (16 on screen) | | C64/128: 16-colors YPbPr palette (16 on screen) | | C-16,Plus/4: 121-colors YPbPr palette (16 on screen) | |
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